Class: Battle::Effects::Ability::Overcoat
- Inherits:
-
Battle::Effects::Ability
- Object
- EffectBase
- Battle::Effects::Ability
- Battle::Effects::Ability::Overcoat
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Overcoat.rb
Overview
A Pokémon with Overcoat does not take damage from the weather conditions sandstorm and hailstorm. Also protects from powder and spore moves, as well as Effect Spore.
Instance Attribute Summary
Attributes inherited from Battle::Effects::Ability
#affect_allies, #db_symbol, #target
Instance Method Summary collapse
-
#on_move_ability_immunity(user, target, move) ⇒ Boolean
Function called when we try to check if the effect changes the definitive priority of the move.
Methods inherited from Battle::Effects::Ability
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
This class inherits a constructor from Battle::Effects::Ability
Instance Method Details
#on_move_ability_immunity(user, target, move) ⇒ Boolean
Function called when we try to check if the effect changes the definitive priority of the move
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Overcoat.rb', line 17 def on_move_ability_immunity(user, target, move) return false if target != @target @logic.scene.visual.show_ability(target) if move.powder? return move.powder? end |