Class: Pathfinding::Cursor
- Includes:
- GameData::SystemTags
- Defined in:
- scripts/01450 Systems/00003 Map Engine/00002 Logic/00650 RMXP/00705 Pathfinding_cursor.rb
Overview
Class that describe and manipulate the simili character used in pathfinding
Constant Summary collapse
- SurfTag =
SystemTags that trigger Surfing
Game_Character::SurfTag
- SurfLTag =
SystemTags that does not trigger leaving water
Game_Character::SurfLTag
- SlideTags =
SystemTags that triggers “sliding” state
[TIce, RapidsL, RapidsR, RapidsU, RapidsD, RocketL, RocketU, RocketD, RocketR, RocketRL, RocketRU, RocketRD, RocketRR]
- BRIDGE_TILES =
Array used to detect if a character is on a bridge tile
[BridgeRL, BridgeUD]
Constants included from GameData::SystemTags
GameData::SystemTags::AcroBike, GameData::SystemTags::AcroBikeRL, GameData::SystemTags::AcroBikeUD, GameData::SystemTags::BridgeRL, GameData::SystemTags::BridgeUD, GameData::SystemTags::CrackedSoil, GameData::SystemTags::DeepSwamp, GameData::SystemTags::Empty, GameData::SystemTags::HeadButt, GameData::SystemTags::Hole, GameData::SystemTags::JumpD, GameData::SystemTags::JumpL, GameData::SystemTags::JumpR, GameData::SystemTags::JumpU, GameData::SystemTags::MachBike, GameData::SystemTags::RapidsD, GameData::SystemTags::RapidsL, GameData::SystemTags::RapidsR, GameData::SystemTags::RapidsU, GameData::SystemTags::Road, GameData::SystemTags::RocketD, GameData::SystemTags::RocketL, GameData::SystemTags::RocketR, GameData::SystemTags::RocketRD, GameData::SystemTags::RocketRL, GameData::SystemTags::RocketRR, GameData::SystemTags::RocketRU, GameData::SystemTags::RocketU, GameData::SystemTags::SlopesL, GameData::SystemTags::SlopesR, GameData::SystemTags::StairsD, GameData::SystemTags::StairsL, GameData::SystemTags::StairsR, GameData::SystemTags::StairsU, GameData::SystemTags::SwampBorder, GameData::SystemTags::TCave, GameData::SystemTags::TGrass, GameData::SystemTags::TIce, GameData::SystemTags::TMount, GameData::SystemTags::TPond, GameData::SystemTags::TSand, GameData::SystemTags::TSea, GameData::SystemTags::TSnow, GameData::SystemTags::TTallGrass, GameData::SystemTags::TUnderWater, GameData::SystemTags::TWetSand, GameData::SystemTags::WaterFall, GameData::SystemTags::ZTag
Instance Attribute Summary collapse
-
#__bridge
readonly
Returns the value of attribute __bridge.
-
#x
readonly
Returns the value of attribute x.
-
#y
readonly
Returns the value of attribute y.
-
#z
readonly
Returns the value of attribute z.
Instance Method Summary collapse
-
#initialize(character) ⇒ Cursor
constructor
A new instance of Cursor.
-
#sim_move?(sx, sy, sz, code, b = @__bridge, slide = @sliding, surf = @surfing) ⇒ Boolean
Simulate the mouvement of the character and store the data into cursor's attributes.
- #state
Methods included from GameData::SystemTags
Constructor Details
#initialize(character) ⇒ Cursor
Returns a new instance of Cursor.
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# File 'scripts/01450 Systems/00003 Map Engine/00002 Logic/00650 RMXP/00705 Pathfinding_cursor.rb', line 20 def initialize(character) @character = character @__bridge = character.__bridge @through = character.through @x = character.x @y = character.y @z = character.z @direction = character.direction @character_name = character.character_name end |
Instance Attribute Details
#__bridge (readonly)
Returns the value of attribute __bridge.
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# File 'scripts/01450 Systems/00003 Map Engine/00002 Logic/00650 RMXP/00705 Pathfinding_cursor.rb', line 18 def __bridge @__bridge end |
#x (readonly)
Returns the value of attribute x.
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# File 'scripts/01450 Systems/00003 Map Engine/00002 Logic/00650 RMXP/00705 Pathfinding_cursor.rb', line 15 def x @x end |
#y (readonly)
Returns the value of attribute y.
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# File 'scripts/01450 Systems/00003 Map Engine/00002 Logic/00650 RMXP/00705 Pathfinding_cursor.rb', line 16 def y @y end |
#z (readonly)
Returns the value of attribute z.
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# File 'scripts/01450 Systems/00003 Map Engine/00002 Logic/00650 RMXP/00705 Pathfinding_cursor.rb', line 17 def z @z end |
Instance Method Details
#sim_move?(sx, sy, sz, code, b = @__bridge, slide = @sliding, surf = @surfing) ⇒ Boolean
Simulate the mouvement of the character and store the data into cursor's attributes
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# File 'scripts/01450 Systems/00003 Map Engine/00002 Logic/00650 RMXP/00705 Pathfinding_cursor.rb', line 41 def sim_move?(sx, sy, sz, code, b = @__bridge, = @sliding, surf = @surfing) moveto(sx, sy) @z = sz @__bridge = b @sliding = @surfing = surf case code when 1 then move_down when 2 then move_left when 3 then move_right when 4 then move_up end return (@x != sx || @y != sy) end |
#state
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# File 'scripts/01450 Systems/00003 Map Engine/00002 Logic/00650 RMXP/00705 Pathfinding_cursor.rb', line 31 def state return [@__bridge, @sliding, @surfing] end |