Class: Battle::Effects::Ability::DesolateLand
- Inherits:
-
Battle::Effects::Ability
- Object
- EffectBase
- Battle::Effects::Ability
- Battle::Effects::Ability::DesolateLand
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Desolate Land - Primordial Sea.rb
Direct Known Subclasses
Constant Summary collapse
- WEATHERS =
Liste des temps qui peuvent changer
%i[hardsun hardrain wind]
Instance Attribute Summary
Attributes inherited from Battle::Effects::Ability
#affect_allies, #db_symbol, #target
Instance Method Summary collapse
-
#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...
Function called when a damage_prevention is checked.
-
#on_switch_event(handler, who, with)
Function called when a Pokemon has actually switched with another one.
-
#on_weather_prevention(handler, weather_type, last_weather) ⇒ :prevent?
Function called when a weather_prevention is checked.
Methods inherited from Battle::Effects::Ability
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
This class inherits a constructor from Battle::Effects::Ability
Instance Method Details
#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...
Function called when a damage_prevention is checked
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Desolate Land - Primordial Sea.rb', line 32 def on_damage_prevention(handler, hp, target, launcher, skill) return if target != @target if %i[rain_dance sunny_day hail sandstorm].include?(skill&.db_symbol) return handler.prevent_change do handler.scene.visual.show_ability(target) handler.scene.(parse_text_with_pokemon(18, temps, target)) end end return unless typeskill(skill) && env? return unless launcher&.can_be_lowered_or_canceled? return handler.prevent_change do handler.scene.visual.show_ability(target) handler.scene.(parse_text_with_pokemon(18, prevent, target)) end end |
#on_switch_event(handler, who, with)
Function called when a Pokemon has actually switched with another one
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Desolate Land - Primordial Sea.rb', line 11 def on_switch_event(handler, who, with) if with == @target weather_handler = handler.logic.weather_change_handler return unless weather_handler.weather_appliable?(env) handler.scene.visual.show_ability(with) weather_handler.weather_change(env, nil) handler.scene.visual.show_rmxp_animation(with, anim) elsif who == @target handler.logic.weather_change_handler.weather_change(:none, 0) handler.scene.(parse_text_with_pokemon(18, msg, who)) end end |
#on_weather_prevention(handler, weather_type, last_weather) ⇒ :prevent?
Function called when a weather_prevention is checked
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Desolate Land - Primordial Sea.rb', line 55 def on_weather_prevention(handler, weather_type, last_weather) return if WEATHERS.include?(weather_type) return handler.prevent_change do handler.scene.visual.show_ability(@target) handler.scene.(parse_text_with_pokemon(18, temps, target)) end end |