Class: GamePlay::Casino::SlotMachine
- Inherits:
-
BaseCleanUpdate::FrameBalanced
- Object
- Base
- BaseCleanUpdate
- BaseCleanUpdate::FrameBalanced
- GamePlay::Casino::SlotMachine
- Includes:
- UI::Casino
- Defined in:
- scripts/01450 Systems/09000 Games/00001 Slot Machines/00003 GamePlay/00003 Casino__SlotMachine.rb
Constant Summary collapse
- PAYOUT_VALUES =
PAYOUT associated to each values
{ 1 => 3, # v2 2 => 300, # v3 6 => 300, # v7 3 => 12, # v4 4 => 6, # v5 }
- ACTIONS =
Actions for the mouse
%i[action_b action_b action_b action_b]
Constants inherited from BaseCleanUpdate
BaseCleanUpdate::AIU_KEY2METHOD
Constants inherited from Base
Base::DEFAULT_TRANSITION, Base::DEFAULT_TRANSITION_PARAMETER
Constants included from Input
Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE
Constants included from DisplayMessage
DisplayMessage::MESSAGE_ERROR, DisplayMessage::MESSAGE_PROCESS_ERROR
Instance Attribute Summary
Attributes inherited from Base
#__last_scene, #__result_process, #running, #viewport
Attributes included from DisplayMessage
Instance Method Summary collapse
-
#initialize(speed) ⇒ SlotMachine
constructor
Create a new SlotMachine Scene.
-
#player_coin ⇒ Integer
Amount of coin the player has.
-
#player_coin=(coins)
Set the number of coin the player has.
- #update_graphics
- #update_inputs
Methods inherited from BaseCleanUpdate::FrameBalanced
Methods included from Graphics::FPSBalancer::Marker
Methods inherited from BaseCleanUpdate
#automatic_input_update, #update
Methods inherited from Base
#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=
Methods included from Input
dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?
Methods included from DisplayMessage
#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=
Constructor Details
#initialize(speed) ⇒ SlotMachine
Create a new SlotMachine Scene
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# File 'scripts/01450 Systems/09000 Games/00001 Slot Machines/00003 GamePlay/00003 Casino__SlotMachine.rb', line 17 def initialize(speed) super() @speed = speed @update_input_method = :update_input_pay @payout = 1 end |
Instance Method Details
#player_coin ⇒ Integer
Amount of coin the player has
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# File 'scripts/01450 Systems/09000 Games/00001 Slot Machines/00003 GamePlay/00003 Casino__SlotMachine.rb', line 36 def player_coin $game_variables[Yuki::Var::CoinCase] end |
#player_coin=(coins)
Set the number of coin the player has
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# File 'scripts/01450 Systems/09000 Games/00001 Slot Machines/00003 GamePlay/00003 Casino__SlotMachine.rb', line 42 def player_coin=(coins) $game_variables[Yuki::Var::CoinCase] = coins end |
#update_graphics
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# File 'scripts/01450 Systems/09000 Games/00001 Slot Machines/00003 GamePlay/00003 Casino__SlotMachine.rb', line 28 def update_graphics @bands.each(&:update) @credit_display.update @payout_display.update end |
#update_inputs
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# File 'scripts/01450 Systems/09000 Games/00001 Slot Machines/00003 GamePlay/00003 Casino__SlotMachine.rb', line 24 def update_inputs return send(@update_input_method) end |