Class: Battle::Effects::Weather

Inherits:
EffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00100 Fog.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00100 Hail.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00100 Rain.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00100_Wind.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00100 Sunny.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00100_Hardsun.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00100_Hardrain.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00100 Sandstorm.rb,
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00001 WeatherBase.rb

Direct Known Subclasses

Fog, Hail, Hardrain, Hardsun, Rain, Sandstorm, Sunny, Wind

Defined Under Namespace

Classes: Fog, Hail, Hardrain, Hardsun, Rain, Sandstorm, Sunny, Wind

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, db_symbol) ⇒ Weather

Create a new weather effect

Parameters:

  • logic (Battle::Logic)
  • db_symbol (Symbol)

    db_symbol of the weather



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00001 WeatherBase.rb', line 13

def initialize(logic, db_symbol)
  super(logic)
  @db_symbol = db_symbol
end

Instance Attribute Details

#db_symbolSymbol (readonly)

Get the db_symbol of the weather

Returns:

  • (Symbol)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00001 WeatherBase.rb', line 6

def db_symbol
  @db_symbol
end

Class Method Details

.new(logic, db_symbol) ⇒ Weather

Create a new Weather effect

Parameters:

  • logic (Battle::Logic)
  • db_symbol (Symbol)

    db_symbol of the weather

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00001 WeatherBase.rb', line 30

def new(logic, db_symbol)
  klass = @registered_weathers[db_symbol] || Weather
  object = klass.allocate
  object.send(:initialize, logic, db_symbol)
  return object
end

.register(db_symbol, klass)

Register a new weather

Parameters:

  • db_symbol (Symbol)

    db_symbol of the weather

  • klass (Class<Weather>)

    class of the weather effect



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00001 WeatherBase.rb', line 22

def register(db_symbol, klass)
  @registered_weathers[db_symbol] = klass
end