Class: Battle::Effects::Weather::Sandstorm

Inherits:
Battle::Effects::Weather show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00100 Sandstorm.rb

Constant Summary collapse

SANDSTORM_BLOCKING_ABILITIES =

List of abilities that blocks sandstorm damages

%i[magic_guard sand_veil sand_rush sand_force overcoat]

Instance Attribute Summary

Attributes inherited from Battle::Effects::Weather

#db_symbol

Instance Method Summary collapse

Methods inherited from Battle::Effects::Weather

#initialize, new, register

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

This class inherits a constructor from Battle::Effects::Weather

Instance Method Details

#on_end_turn_event(logic, scene, battlers)

Function called at the end of a turn

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00100 Sandstorm.rb', line 11

def on_end_turn_event(logic, scene, battlers)
  if $env.decrease_weather_duration
    scene.display_message_and_wait(parse_text(18, 94))
    logic.weather_change_handler.weather_change(:none, 0)
  else
    scene.visual.show_rmxp_animation(battlers.first || logic.battler(0, 0), 494)
    scene.display_message_and_wait(parse_text(18, 98))
    battlers.each do |battler|
      next if battler.dead?
      next if battler.type_rock? || battler.type_ground? || battler.type_steel?
      next if SANDSTORM_BLOCKING_ABILITIES.include?(battler.battle_ability_db_symbol)

      logic.damage_handler.damage_change((battler.max_hp / 16).clamp(1, Float::INFINITY), battler)
    end
  end
end

#sp_def_multiplier(user, target, move) ⇒ Float, Integer

Give the move [Spe]def mutiplier

Parameters:

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/01100 Weather Effects/00100 Sandstorm.rb', line 33

def sp_def_multiplier(user, target, move)
  return 1 if move.physical?
  return 1 unless target.type_rock?

  return 1.5
end