Class: BattleUI::SkillChoice::SubChoice

Inherits:
UI::SpriteStack show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00300 SkillChoice.rb

Overview

UI element showing the sub_choice and interacting with the parent choice

Constant Summary

Constants inherited from UI::SpriteStack

UI::SpriteStack::NO_INITIAL_IMAGE

Instance Attribute Summary

Attributes inherited from UI::SpriteStack

#animated, #data, #moving, #stack, #viewport, #x, #y

Instance Method Summary collapse

Methods inherited from UI::SpriteStack

#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=

Constructor Details

#initialize(viewport, scene, choice) ⇒ SubChoice

Create the sub choice

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00300 SkillChoice.rb', line 260

def initialize(viewport, scene, choice)
  super(viewport)
  @scene = scene
  @choice = choice
  create_sprites
end

Instance Method Details

#done?Boolean

Tell if the choice is done

Returns:

  • (Boolean)


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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00300 SkillChoice.rb', line 275

def done?
  return !@move_description.visible
end

#reset

Reset the sub choice



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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00300 SkillChoice.rb', line 280

def reset
  @move_description.visible = false
  @descr_button.refresh
  @mega_button.refresh(@choice.mega_enabled)
end

#update

Update the button



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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00300 SkillChoice.rb', line 268

def update
  super
  @move_description.update
  done? ? update_done : update_not_done
end