Class: BattleUI::PlayerChoice::SubChoice

Inherits:
UI::SpriteStack show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00200 PlayerChoice.rb

Overview

UI element showing the sub_choice and interacting with the parent choice

Constant Summary

Constants inherited from UI::SpriteStack

UI::SpriteStack::NO_INITIAL_IMAGE

Instance Attribute Summary

Attributes inherited from UI::SpriteStack

#animated, #data, #moving, #stack, #viewport, #x, #y

Instance Method Summary collapse

Methods inherited from UI::SpriteStack

#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=

Constructor Details

#initialize(viewport, scene, choice) ⇒ SubChoice

Create the sub choice

Parameters:



184
185
186
187
188
189
# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00200 PlayerChoice.rb', line 184

def initialize(viewport, scene, choice)
  super(viewport)
  @scene = scene
  @choice = choice
  create_sprites
end

Instance Method Details

#done?Boolean

Tell if the choice is done

Returns:

  • (Boolean)


199
200
201
# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00200 PlayerChoice.rb', line 199

def done?
  return !@item_info.visible && !@bar_visibility
end

#reset

Reset the sub choice



204
205
206
207
208
209
# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00200 PlayerChoice.rb', line 204

def reset
  @item_info.visible = false
  @bar_visibility = false
  @last_item_button.refresh
  @info_button.refresh
end

#update

Update the button



192
193
194
195
196
# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00200 PlayerChoice.rb', line 192

def update
  super
  @item_info.update
  done? ? update_done : update_not_done
end