Class: BattleUI::PlayerChoice
- Inherits:
-
GenericChoice
- Object
- UI::SpriteStack
- GenericChoice
- BattleUI::PlayerChoice
- Includes:
- PlayerChoiceAbstraction, UI
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00200 PlayerChoice.rb
Overview
Class that allow the player to make the choice of the action he want to do
The object tells the player validated on #validated? and the result is stored inside #result
The object should be updated through #update otherwise no validation is possible
When result was taken, the scene should call #reset to undo the validated state
Defined Under Namespace
Classes: Button, ItemInfo, SpecialButton, SubChoice
Constant Summary collapse
- BUTTON_COORDINATE =
Coordinate of each buttons
[[172, 172], [246, 182], [162, 201], [236, 211]]
Constants inherited from GenericChoice
GenericChoice::CURSOR_OFFSET_X, GenericChoice::CURSOR_OFFSET_Y
Constants inherited from UI::SpriteStack
UI::SpriteStack::NO_INITIAL_IMAGE
Instance Attribute Summary
Attributes included from PlayerChoiceAbstraction
Attributes inherited from GenericChoice
Attributes inherited from UI::SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#initialize(viewport, scene) ⇒ PlayerChoice
constructor
Create a new PlayerChoice Window.
Methods included from PlayerChoiceAbstraction
#reset, #use_item, #validated?
Methods inherited from GenericChoice
Methods included from GoingInOut
#animation_handler, #go_in, #go_out, #in?, #out?
Methods included from HideShow
#animation_handler, #hide, #show
Methods inherited from UI::SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport, scene) ⇒ PlayerChoice
Create a new PlayerChoice Window
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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00200 PlayerChoice.rb', line 18 def initialize(, scene) @can_switch = true @super_reset = true # Specify that the super class has the reset function super(, scene) end |