Class: GamePlay::NameInput
- Inherits:
-
BaseCleanUpdate::FrameBalanced
- Object
- Base
- BaseCleanUpdate
- BaseCleanUpdate::FrameBalanced
- GamePlay::NameInput
- Includes:
- NameInputMixin
- Defined in:
- scripts/01450 Systems/00205 Input/00003 GamePlay/00700 NameInput.rb
Direct Known Subclasses
Constant Summary collapse
- DEFAULT_HINT =
Hint shown about how to enter name
[:ext_text, 9000, 162]
- GUESSED_PHRASE =
GUESSED PHRASE when not given
[:ext_text, 9000, 163]
Constants inherited from BaseCleanUpdate
BaseCleanUpdate::AIU_KEY2METHOD
Constants inherited from Base
Base::DEFAULT_TRANSITION, Base::DEFAULT_TRANSITION_PARAMETER
Constants included from Input
Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE
Constants included from DisplayMessage
DisplayMessage::MESSAGE_ERROR, DisplayMessage::MESSAGE_PROCESS_ERROR
Instance Attribute Summary
Attributes included from NameInputMixin
Attributes inherited from Base
#__last_scene, #__result_process, #running, #viewport
Attributes included from DisplayMessage
Instance Method Summary collapse
-
#initialize(default_name, max_length, character = nil, phrase: nil) ⇒ NameInput
constructor
Create a new NameInput scene.
-
#main ⇒ self
Make main return self for compatibility.
-
#update_graphics
Update the graphics of the scene.
-
#update_inputs ⇒ Boolean
Update the inputs of the scene.
Methods inherited from BaseCleanUpdate::FrameBalanced
Methods included from Graphics::FPSBalancer::Marker
Methods inherited from BaseCleanUpdate
#automatic_input_update, #update
Methods inherited from Base
#add_disposable, #call_scene, #dispose, #find_parent, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=
Methods included from Input
dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?
Methods included from DisplayMessage
#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=
Constructor Details
#initialize(default_name, max_length, character = nil, phrase: nil) ⇒ NameInput
Create a new NameInput scene
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# File 'scripts/01450 Systems/00205 Input/00003 GamePlay/00700 NameInput.rb', line 13 def initialize(default_name, max_length, character = nil, phrase: nil) super() @return_name = @default_name = default_name[0, max_length].dup.force_encoding(Encoding::UTF_8) @input_name = @default_name.chars @max_length = max_length @character = character @phrase = phrase || guess_phrase end |
Instance Method Details
#main ⇒ self
Make main return self for compatibility
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# File 'scripts/01450 Systems/00205 Input/00003 GamePlay/00700 NameInput.rb', line 41 def main super return self end |
#update_graphics
Update the graphics of the scene
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# File 'scripts/01450 Systems/00205 Input/00003 GamePlay/00700 NameInput.rb', line 33 def update_graphics @base_ui&.update_background_animation @name_input_ui&.update @hint_ui&.update end |