Class: GamePlay::RSEClock
- Inherits:
-
StateMachine
- Object
- Base
- StateMachine
- GamePlay::RSEClock
- Includes:
- GamePlay::RSEClockHelpers::Logic, GamePlay::RSEClockHelpers::Questions, GamePlay::RSEClockHelpers::UI
- Defined in:
- scripts/01450 Systems/00400 RSE Clock/00004 RSEClock.rb
Overview
Constant Summary collapse
- STATE_UPDATE_METHODS =
Constant holding all the update method to call depending on the state
{ init: :update_init, choice: :update_choice, inc_min: :update_inc_min, dec_min: :update_dec_min, wait: :update_wait, confirmation: :update_confirmation, out: :update_out }
Constants inherited from Base
Base::DEFAULT_TRANSITION, Base::DEFAULT_TRANSITION_PARAMETER
Constants included from Input
Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE
Constants included from DisplayMessage
DisplayMessage::MESSAGE_ERROR, DisplayMessage::MESSAGE_PROCESS_ERROR
Instance Attribute Summary
Attributes included from GamePlay::RSEClockHelpers::Logic
Attributes inherited from Base
#__last_scene, #__result_process, #running, #viewport
Attributes included from DisplayMessage
Method Summary
Methods included from GamePlay::RSEClockHelpers::Logic
Methods inherited from StateMachine
Methods inherited from Base
#add_disposable, #call_scene, #dispose, #find_parent, #initialize, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=
Methods included from Input
dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?
Methods included from DisplayMessage
#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=