Class: UI::VoltorbFlip::Animation

Inherits:
SpriteStack show all
Defined in:
scripts/01450 Systems/09000 Games/00002 VoltorbFlip/02200 VoltorbFlipSprites.rb

Overview

Animations of the VoltorbFlip game

Constant Summary

Constants inherited from SpriteStack

SpriteStack::NO_INITIAL_IMAGE

Instance Attribute Summary

Attributes inherited from SpriteStack

#animated, #data, #moving, #stack, #viewport, #x, #y

Instance Method Summary collapse

Methods inherited from SpriteStack

#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=

Constructor Details

#initialize(viewport) ⇒ Animation

Create a new animation

Parameters:



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# File 'scripts/01450 Systems/09000 Games/00002 VoltorbFlip/02200 VoltorbFlipSprites.rb', line 380

def initialize(viewport)
  super(viewport)
  @animation = nil
  @sprite = push(0, 0, '')
end

Instance Method Details

#animate(tile)

Animate a tile

Parameters:



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# File 'scripts/01450 Systems/09000 Games/00002 VoltorbFlip/02200 VoltorbFlipSprites.rb', line 388

def animate(tile)
  if (@animation = tile.content) == :voltorb
    @sprite.set_bitmap('voltorbflip_explode', :animation)
    @sprite.set_rect_div(0, 0, 8, 1)
    @sprite.ox = 4
    @sprite.oy = 5
  else
    @sprite.set_bitmap('voltorbflip_number', :animation)
    @sprite.set_rect_div(0, 0, 4, 1)
    @sprite.ox = 1
    @sprite.oy = 2
  end
  @counter = 0
  @sprite.x = tile.x
  @sprite.y = tile.y
  @sprite.ox += @sprite.src_rect.width / 4
  @sprite.oy += @sprite.src_rect.height / 4
  @sprite.visible = true
end

#update_animationBoolean

Update the animation

Returns:

  • (Boolean)

    if the animation was updated



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# File 'scripts/01450 Systems/09000 Games/00002 VoltorbFlip/02200 VoltorbFlipSprites.rb', line 410

def update_animation
  case @animation
  when :voltorb
    update_voltorb_animation
  when 1, 2, 3
    update_number_animation
  else
    return false
  end
  return true
end