Class: BattleUI::ExpDistribution::Statistics

Inherits:
UI::SpriteStack show all
Includes:
GoingInOut
Defined in:
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00500 ExpDistribution.rb

Overview

UI element showing the new statistics

Constant Summary collapse

IN_POSITION =

Position of the sprite when it's in

[0, 144]

Constants inherited from UI::SpriteStack

UI::SpriteStack::NO_INITIAL_IMAGE

Instance Attribute Summary collapse

Attributes inherited from UI::SpriteStack

#animated, #data, #moving, #stack, #viewport, #x, #y

Instance Method Summary collapse

Methods included from GoingInOut

#go_in, #go_out, #in?, #out?

Methods inherited from UI::SpriteStack

#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=

Constructor Details

#initialize(viewport, pokemon, list0, list1) ⇒ Statistics

Create a new Statistics UI

Parameters:

  • viewport (Viewport)
  • pokemon (PFM::Pokemon)

    Pokemon that is currently leveling up

  • list0 (Array<Integer>)

    old basis stats

  • list1 (Array<Integer>)

    new basis stats



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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00500 ExpDistribution.rb', line 197

def initialize(viewport, pokemon, list0, list1)
  super(viewport, 0, viewport.rect.height)
  @animation_handler = Yuki::Animation::Handler.new
  @list0 = list0
  @list1 = list1
  create_sprites
  @__in_out = :out
  self.data = pokemon
end

Instance Attribute Details

#animation_handlerYuki::Animation::Handler{ Symbol => Yuki::Animation::TimedAnimation} (readonly)

Get the animation handler

Returns:

  • (Yuki::Animation::Handler{ Symbol => Yuki::Animation::TimedAnimation})


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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00500 ExpDistribution.rb', line 189

def animation_handler
  @animation_handler
end

Instance Method Details

#done?Boolean

Tell if the animation is done

Returns:

  • (Boolean)


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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00500 ExpDistribution.rb', line 209

def done?
  @animation_handler.done?
end

#update

Update the animation



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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00500 ExpDistribution.rb', line 214

def update
  @animation_handler.update
end