Class: GTS::SummarySelect
- Inherits:
-
GamePlay::Summary
- Object
- GamePlay::Base
- GamePlay::BaseCleanUpdate
- GamePlay::BaseCleanUpdate::FrameBalanced
- GamePlay::Summary
- GTS::SummarySelect
- Defined in:
- scripts/01450 Systems/09000 GTS/09000 GTS.rb
Overview
Selection of a Pokemon in a List
Constant Summary
Constants inherited from GamePlay::Summary
GamePlay::Summary::ACTIONS, GamePlay::Summary::KEYS, GamePlay::Summary::LAST_STATE, GamePlay::Summary::TEXT_INDEXES, GamePlay::Summary::TRANSLATED_MOUSE_COORD_DETECTION
Constants inherited from GamePlay::BaseCleanUpdate
GamePlay::BaseCleanUpdate::AIU_KEY2METHOD
Constants inherited from GamePlay::Base
GamePlay::Base::DEFAULT_TRANSITION, GamePlay::Base::DEFAULT_TRANSITION_PARAMETER
Constants included from Input
Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE
Constants included from GamePlay::DisplayMessage
GamePlay::DisplayMessage::MESSAGE_ERROR, GamePlay::DisplayMessage::MESSAGE_PROCESS_ERROR
Instance Attribute Summary collapse
-
#return_data ⇒ Integer, false
Index of the Pokemon the player wants in the list.
Attributes inherited from GamePlay::Summary
Attributes inherited from GamePlay::Base
#__last_scene, #__result_process, #running, #viewport
Attributes included from GamePlay::DisplayMessage
Instance Method Summary collapse
-
#initialize(list) ⇒ SummarySelect
constructor
Create a new SummarySelect.
-
#mouse_quit
Overload the mouse_quit to ask if the player really wants to quit (without choosing).
-
#update_inputs
Overload the update inputs to ask if the player wants the current Pokemon.
Methods inherited from GamePlay::Summary
#update_graphics, #update_mouse
Methods inherited from GamePlay::BaseCleanUpdate::FrameBalanced
Methods included from Graphics::FPSBalancer::Marker
Methods inherited from GamePlay::BaseCleanUpdate
#automatic_input_update, #update
Methods inherited from GamePlay::Base
#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=
Methods included from Input
dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?
Methods included from GamePlay::DisplayMessage
#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=
Constructor Details
#initialize(list) ⇒ SummarySelect
Create a new SummarySelect
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# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 660 def initialize(list) super(list.first, :view, list) end |
Instance Attribute Details
#return_data ⇒ Integer, false
Returns Index of the Pokemon the player wants in the list.
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# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 658 def return_data @return_data end |
Instance Method Details
#mouse_quit
Overload the mouse_quit to ask if the player really wants to quit (without choosing)
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# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 680 def mouse_quit $game_system.se_play($data_system.cancel_se) if (ext_text(8997, 40), 1, ext_text(8997, 33), ext_text(8997, 34)) == 0 @return_data = false @running = false end end |
#update_inputs
Overload the update inputs to ask if the player wants the current Pokemon
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# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 665 def update_inputs if Input.trigger?(:A) $game_system.se_play($data_system.decision_se) if (ext_text(8997, 39), 1, ext_text(8997, 33), ext_text(8997, 34)) == 0 @return_data = @party_index @running = false end elsif Input.trigger?(:B) mouse_quit else super end end |