Class: UI::Quest::CategoryDisplay

Inherits:
SpriteStack show all
Defined in:
scripts/01450 Systems/08000 Quest/00002 UI_Quest/00200 Category_Display.rb

Constant Summary collapse

TEXT_CATEGORY =
{
  primary: [:ext_text, 9006, 5],
  secondary: [:ext_text, 9006, 6],
  finished: [:ext_text, 9006, 7]
}

Constants inherited from SpriteStack

SpriteStack::NO_INITIAL_IMAGE

Instance Attribute Summary

Attributes inherited from SpriteStack

#animated, #data, #moving, #stack, #viewport, #x, #y

Instance Method Summary collapse

Methods inherited from SpriteStack

#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=

Constructor Details

#initialize(viewport, category) ⇒ CategoryDisplay

Initialize the QuestButton component

Parameters:

  • viewport (Viewport)
  • category (Symbol)

    the initial category the player spawns in (here for future compability)



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# File 'scripts/01450 Systems/08000 Quest/00002 UI_Quest/00200 Category_Display.rb', line 12

def initialize(viewport, category)
  super(viewport, *coordinates)
  @viewport = viewport
  @category = category
  create_frame
  create_category_text
  create_arrow_frames
end

Instance Method Details

#update_category_text(category)

Update the category text depending on the new category

Parameters:

  • category (Symbol)


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# File 'scripts/01450 Systems/08000 Quest/00002 UI_Quest/00200 Category_Display.rb', line 23

def update_category_text(category)
  @category = category
  @text.text = send(*TEXT_CATEGORY[@category])
  update_arrows
end