Class: Battle::Effects::Ability::Healer

Inherits:
Battle::Effects::Ability show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Healer.rb

Overview

At the end of each turn, Healer has a 30% chance of curing an adjacent ally's status condition.

Instance Attribute Summary

Attributes inherited from Battle::Effects::Ability

#affect_allies, #db_symbol, #target

Instance Method Summary collapse

Methods inherited from Battle::Effects::Ability

#initialize, new, register

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

This class inherits a constructor from Battle::Effects::Ability

Instance Method Details

#on_end_turn_event(logic, scene, battlers)

Function called at the end of a turn

Parameters:



13
14
15
16
17
18
19
20
21
22
23
24
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Healer.rb', line 13

def on_end_turn_event(logic, scene, battlers)
  return unless battlers.include?(@target)
  return if @target.dead?

  targets = logic.adjacent_allies_of(@target)
  targets.each do |target|
    next if target.status_effect.instance_of?(Status) || bchance?(0.70, logic)

    scene.visual.show_ability(@target)
    logic.status_change_handler.status_change(:cure, target)
  end
end