Class: Battle::Effects::Bestow

Inherits:
EffectBase show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bestow.rb

Instance Method Summary collapse

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

#initialize(logic, giver, receiver, item) ⇒ Bestow

Initialize the effect

Parameters:

  • logic (Battle::Logic)

    logic used to get all the handler in order to allow the effect to work

  • giver (PFM::PokemonBattler)

    the Pokemon that gives the item

  • receiver (PFM::PokemonBattler)

    the Pokemon that receives the item

  • item (Symbol)

    the db_symbol of the item



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bestow.rb', line 9

def initialize(logic, giver, receiver, item)
  super(logic)
  @giver = giver
  @receiver = receiver
  @item = item
end

Instance Method Details

#give_back_item

Give the item back to the giver and clear the item of the receiver



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bestow.rb', line 23

def give_back_item
  return if @receiver.bank != 0 && !@logic.battle_info.trainer_battle?

  @logic.item_change_handler.change_item(item, true, @giver)
  @logic.item_change_handler.change_item(:none, true, @receiver)
end

#nameSymbol

Get the name of the effect

Returns:

  • (Symbol)


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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Bestow.rb', line 18

def name
  return :bestow
end