Class: Battle::Move::HighJumpKick
- Inherits:
-
Basic
- Object
- Battle::Move
- Basic
- Battle::Move::HighJumpKick
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 HighJumpKick.rb
Overview
Move that has a big recoil when fails
Constant Summary
Constants inherited from Battle::Move
OneTarget, REGISTERED_MOVES, R_RANGE, TargetNoAsk
Instance Attribute Summary
Attributes inherited from Battle::Move
#consecutive_use_count, #damage_dealt, #effectiveness, #forced_next_move_decrease_pp, #id, #logic, #original, #pp, #ppmax, #scene, #used
Instance Method Summary collapse
-
#crash_procedure(user)
Define the crash procedure when the move isn't able to connect to the target.
-
#move_blocked_by_target?(user, target) ⇒ Boolean
Function that tests if the targets blocks the move.
-
#proceed_move_accuracy(user, targets) ⇒ Boolean
Test move accuracy.
-
#target_immune?(user, target) ⇒ Boolean
Test if the target is immune.
Methods inherited from Basic
#deal_damage, #effect_working?
Methods inherited from Battle::Move
[], #accuracy, #accuracy_mod, #accuracy_text, #atk_class, #authentic?, #ballistics?, #battle_stage_mod, #battler_targets, #be_method, #bite?, #blocable?, #blocked_by?, #bypass_chance_of_hit?, #calc_stab, #chance_of_hit, #clone, #critical_hit?, #critical_rate, #damages, #dance?, #data, #db_symbol, #definitive_types, #description, #direct?, #disable_reason, #disabled?, #effect_chance, #evasion_mod, #force_switch?, #gravity_affected?, #heal?, #initialize, #magic_coat_affected?, #mirror_move_affected?, #move_usable_by_user, #name, #no_choice_skill?, #not_very_effective?, #ohko?, #one_target?, #physical?, #powder?, #power, #power_text, #pp_text, #pre_attack?, #priority, #proceed, #proceed_pre_attack, #pulse?, #punching?, #real_base_power, #recoil?, #recoil_factor, register, register_move_disabled_check_hook, register_move_prevention_target_hook, register_move_prevention_user_hook, register_move_type_change_hook, register_single_type_multiplier_overwrite_hook, #relative_priority, #self_user_switch?, #snatchable?, #sound_attack?, #special?, #status?, #status_effects, #super_effective?, #target, #to_s, #trigger_king_rock?, #type, #type?, #type_dark?, #type_dragon?, #type_electric?, #type_fairy?, #type_fighting?, #type_fire?, #type_flying?, #type_ghost?, #type_grass?, #type_ground?, #type_ice?, #type_insect?, #type_modifier, #type_normal?, #type_poison?, #type_psychic?, #type_rock?, #type_steel?, #type_water?, #unfreeze?
Methods included from Hooks
#exec_hooks, #force_return, included, register, remove, remove_without_name
Constructor Details
This class inherits a constructor from Battle::Move
Instance Method Details
#crash_procedure(user)
Define the crash procedure when the move isn't able to connect to the target
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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 HighJumpKick.rb', line 43 def crash_procedure(user) scene.(parse_text(18, 74)) hp = user.max_hp / 2 scene.visual.show_hp_animations([user], [-hp]) scene.(parse_text_with_pokemon(19, 908, user)) end |
#move_blocked_by_target?(user, target) ⇒ Boolean
Thing that prevents the move from being used should be defined by :move_prevention_target Hook.
Function that tests if the targets blocks the move
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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 HighJumpKick.rb', line 24 def move_blocked_by_target?(user, target) if super crash_procedure(user) return true end return false end |
#proceed_move_accuracy(user, targets) ⇒ Boolean
Test move accuracy
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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 HighJumpKick.rb', line 9 def proceed_move_accuracy(user, targets) accuracy_dice = logic.move_accuracy_rng.rand(100) log_data("# High Jump Kick: accuracy= #{accuracy}, value = #{accuracy_dice} (testing=#{accuracy > 0}, failure=#{accuracy_dice >= accuracy})") if (accuracy > 0 && accuracy_dice >= accuracy) || targets.all?(&:type_ghost?) crash_procedure(user) return false end return true end |
#target_immune?(user, target) ⇒ Boolean
Test if the target is immune
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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 HighJumpKick.rb', line 36 def target_immune?(user, target) return false if target.type_ghost? return super end |