Class: Battle::Move::Curse
- Inherits:
-
Battle::Move
- Object
- Battle::Move
- Battle::Move::Curse
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 Curse.rb
Overview
Class managing Curse
Constant Summary
Constants inherited from Battle::Move
OneTarget, REGISTERED_MOVES, R_RANGE, TargetNoAsk
Instance Attribute Summary
Attributes inherited from Battle::Move
#consecutive_use_count, #damage_dealt, #effectiveness, #forced_next_move_decrease_pp, #id, #logic, #original, #pp, #ppmax, #scene, #used
Instance Method Summary collapse
-
#deal_effect(user, actual_targets)
Function that deals the effect to the pokemon.
-
#move_blocked_by_target?(user, target) ⇒ Boolean
Function that tests if the targets blocks the move.
Methods inherited from Battle::Move
[], #accuracy, #accuracy_mod, #accuracy_text, #atk_class, #authentic?, #ballistics?, #battle_stage_mod, #battler_targets, #be_method, #bite?, #blocable?, #blocked_by?, #bypass_chance_of_hit?, #calc_stab, #chance_of_hit, #clone, #critical_hit?, #critical_rate, #damages, #dance?, #data, #db_symbol, #definitive_types, #description, #direct?, #disable_reason, #disabled?, #effect_chance, #evasion_mod, #force_switch?, #gravity_affected?, #heal?, #initialize, #magic_coat_affected?, #mirror_move_affected?, #move_usable_by_user, #name, #no_choice_skill?, #not_very_effective?, #ohko?, #one_target?, #physical?, #powder?, #power, #power_text, #pp_text, #pre_attack?, #priority, #proceed, #proceed_pre_attack, #pulse?, #punching?, #real_base_power, #recoil?, #recoil_factor, register, register_move_disabled_check_hook, register_move_prevention_target_hook, register_move_prevention_user_hook, register_move_type_change_hook, register_single_type_multiplier_overwrite_hook, #relative_priority, #self_user_switch?, #snatchable?, #sound_attack?, #special?, #status?, #status_effects, #super_effective?, #target, #to_s, #trigger_king_rock?, #type, #type?, #type_dark?, #type_dragon?, #type_electric?, #type_fairy?, #type_fighting?, #type_fire?, #type_flying?, #type_ghost?, #type_grass?, #type_ground?, #type_ice?, #type_insect?, #type_modifier, #type_normal?, #type_poison?, #type_psychic?, #type_rock?, #type_steel?, #type_water?, #unfreeze?
Methods included from Hooks
#exec_hooks, #force_return, included, register, remove, remove_without_name
Constructor Details
This class inherits a constructor from Battle::Move
Instance Method Details
#deal_effect(user, actual_targets)
Function that deals the effect to the pokemon
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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 Curse.rb', line 19 def deal_effect(user, actual_targets) if user.type_ghost? # TODO: Add Malediction subanimation for the recoil hp = user.max_hp / 2 scene.visual.show_hp_animations([user], [-hp]) actual_targets.each do |target| target.effects.add(Effects::Curse.new(@logic, target)) scene.(parse_text_with_pokemon(19, 1070, user, '[VAR PKNICK(0000)]' => user.given_name, '[VAR PKNICK(0001)]' => target.given_name)) end else @logic.stat_change_handler.stat_change_with_process(:spd, -1, user, user, self) @logic.stat_change_handler.stat_change_with_process(:atk, 1, user, user, self) @logic.stat_change_handler.stat_change_with_process(:dfe, 1, user, user, self) end end |
#move_blocked_by_target?(user, target) ⇒ Boolean
Thing that prevents the move from being used should be defined by :move_prevention_target Hook.
Function that tests if the targets blocks the move
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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 Curse.rb', line 10 def move_blocked_by_target?(user, target) return true if super return true if target.effects.has?(:curse) return false end |