Class: Battle::Move::RecoilMove
- Inherits:
-
Basic
- Object
- Battle::Move
- Basic
- Battle::Move::RecoilMove
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 RecoilMove.rb
Overview
Move that has a little recoil when it hits the opponent
Direct Known Subclasses
Constant Summary collapse
- RECOIL_FACTORS =
List of factor depending on the move
{ brave_bird: 3, double_edge: 3, flare_blitz: 3, head_charge: 4, head_smash: 2, light_of_ruin: 2, shadow_end: 2, shadow_rush: 16, struggle: 4, submission: 4, take_down: 4, volt_tackle: 3, wild_charge: 4, wood_hammer: 3 }
Constants inherited from Battle::Move
OneTarget, REGISTERED_MOVES, R_RANGE, TargetNoAsk
Instance Attribute Summary
Attributes inherited from Battle::Move
#consecutive_use_count, #damage_dealt, #effectiveness, #forced_next_move_decrease_pp, #id, #logic, #original, #pp, #ppmax, #scene, #used
Instance Method Summary collapse
-
#recoil(hp, user)
Function applying recoil damage to the user.
-
#recoil? ⇒ Boolean
Tell that the move is a recoil move.
-
#recoil_applies_on_user_hp? ⇒ Boolean
Test if teh recoil applis to user current hp.
-
#recoil_applies_on_user_max_hp? ⇒ Boolean
Test if the recoil applies to user max hp.
-
#recoil_factor ⇒ Integer
Returns the recoil factor.
Methods inherited from Basic
#deal_damage, #effect_working?
Methods inherited from Battle::Move
[], #accuracy, #accuracy_mod, #accuracy_text, #atk_class, #authentic?, #ballistics?, #battle_stage_mod, #battler_targets, #be_method, #bite?, #blocable?, #blocked_by?, #bypass_chance_of_hit?, #calc_stab, #chance_of_hit, #clone, #critical_hit?, #critical_rate, #damages, #dance?, #data, #db_symbol, #definitive_types, #description, #direct?, #disable_reason, #disabled?, #effect_chance, #evasion_mod, #force_switch?, #gravity_affected?, #heal?, #initialize, #magic_coat_affected?, #mirror_move_affected?, #move_blocked_by_target?, #move_usable_by_user, #name, #no_choice_skill?, #not_very_effective?, #ohko?, #one_target?, #physical?, #powder?, #power, #power_text, #pp_text, #pre_attack?, #priority, #proceed, #proceed_pre_attack, #pulse?, #punching?, #real_base_power, register, register_move_disabled_check_hook, register_move_prevention_target_hook, register_move_prevention_user_hook, register_move_type_change_hook, register_single_type_multiplier_overwrite_hook, #relative_priority, #self_user_switch?, #snatchable?, #sound_attack?, #special?, #status?, #status_effects, #super_effective?, #target, #to_s, #trigger_king_rock?, #type, #type?, #type_dark?, #type_dragon?, #type_electric?, #type_fairy?, #type_fighting?, #type_fire?, #type_flying?, #type_ghost?, #type_grass?, #type_ground?, #type_ice?, #type_insect?, #type_modifier, #type_normal?, #type_poison?, #type_psychic?, #type_rock?, #type_steel?, #type_water?, #unfreeze?
Methods included from Hooks
#exec_hooks, #force_return, included, register, remove, remove_without_name
Constructor Details
This class inherits a constructor from Battle::Move
Instance Method Details
#recoil(hp, user)
Function applying recoil damage to the user
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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 RecoilMove.rb', line 48 def recoil(hp, user) hp = user.max_hp if recoil_applies_on_user_max_hp? hp = user.hp if recoil_applies_on_user_hp? super(hp, user) end |
#recoil? ⇒ Boolean
Tell that the move is a recoil move
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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 RecoilMove.rb', line 25 def recoil? true end |
#recoil_applies_on_user_hp? ⇒ Boolean
Test if teh recoil applis to user current hp
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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 RecoilMove.rb', line 41 def recoil_applies_on_user_hp? %i[shadow_end].include?(db_symbol) end |
#recoil_applies_on_user_max_hp? ⇒ Boolean
Test if the recoil applies to user max hp
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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 RecoilMove.rb', line 36 def recoil_applies_on_user_max_hp? %i[struggle shadow_rush].include?(db_symbol) end |
#recoil_factor ⇒ Integer
Returns the recoil factor
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# File 'scripts/01600 Alpha 25 Battle Engine/04150 Battle_Move/00010 Definitions/00300 RecoilMove.rb', line 31 def recoil_factor RECOIL_FACTORS[db_symbol] || super end |