Class: Game_CommonEvent
- Defined in:
- scripts/00600 Script_RMXP/01300 Game_CommonEvent.rb
Overview
Describe a common event during the game processing
Constant Summary collapse
- WILD_BATTLE =
Returns ID of the wild battle start common event.
1
- APPEARANCE =
Returns ID of the appearence common event.
2
- FOLLOWER_SPEECH =
Returns ID of the follower speech common event.
5
- HOLE_FALLING =
Returns ID of the falling from hole common event.
8
- SURF_ENTER =
Returns ID of the enter surf common event.
9
- SURF_LEAVE =
Returns ID of the leaving surf common event.
10
- HEADBUTT =
Returns ID of the headbutt common event.
20
- WATERFALL =
Returns ID of the waterfall common event.
26
- DIVE =
Returns ID of the dive common event.
29
Instance Method Summary collapse
-
#initialize(common_event_id) ⇒ Game_CommonEvent
constructor
Initialize the Game_CommonEvent.
-
#list
List of commands of the common event.
-
#name
Name of the common event.
-
#refresh
Refresh the common event.
-
#switch_id
id of the switch that triggers the common event.
-
#trigger
trigger condition of the common event.
-
#update
Update the common event, if there's an internal Interpreter, it's being updated.
Constructor Details
#initialize(common_event_id) ⇒ Game_CommonEvent
Initialize the Game_CommonEvent
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# File 'scripts/00600 Script_RMXP/01300 Game_CommonEvent.rb', line 23 def initialize(common_event_id) @common_event_id = common_event_id @interpreter = nil refresh end |
Instance Method Details
#list
List of commands of the common event
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# File 'scripts/00600 Script_RMXP/01300 Game_CommonEvent.rb', line 41 def list return $data_common_events[@common_event_id].list end |
#name
Name of the common event
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# File 'scripts/00600 Script_RMXP/01300 Game_CommonEvent.rb', line 29 def name return $data_common_events[@common_event_id].name end |
#refresh
Refresh the common event. If it triggers automatically, an internal Interpreter is generated
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# File 'scripts/00600 Script_RMXP/01300 Game_CommonEvent.rb', line 45 def refresh # 必要なら並列処理用インタプリタを作成 if self.trigger == 2 and $game_switches[self.switch_id] == true if @interpreter == nil @interpreter = Interpreter.new end else @interpreter = nil end end |
#switch_id
id of the switch that triggers the common event
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# File 'scripts/00600 Script_RMXP/01300 Game_CommonEvent.rb', line 37 def switch_id return $data_common_events[@common_event_id].switch_id end |
#trigger
trigger condition of the common event
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# File 'scripts/00600 Script_RMXP/01300 Game_CommonEvent.rb', line 33 def trigger return $data_common_events[@common_event_id].trigger end |
#update
Update the common event, if there's an internal Interpreter, it's being updated
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# File 'scripts/00600 Script_RMXP/01300 Game_CommonEvent.rb', line 56 def update # 並列処理が有効の場合 if @interpreter != nil # 実行中でなければセットアップ unless @interpreter.running? @interpreter.setup(self.list, 0) end # インタプリタを更新 @interpreter.update end end |