Class: UI::DexWinInfo
- Inherits:
-
SpriteStack
- Object
- SpriteStack
- UI::DexWinInfo
- Defined in:
- scripts/01450 Systems/00101 Dex/00002 UI/01400 Dex UIs.rb
Overview
Dex sprite that show the Pokemon infos
Constant Summary collapse
- VISIBLE_SPRITES =
Change the data Array of visible sprites if the Pokemon was captured
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Constants inherited from SpriteStack
Instance Attribute Summary
Attributes inherited from SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#data=(pokemon)
Define the Pokemon shown by the UI.
-
#initialize(viewport) ⇒ DexWinInfo
constructor
Create a new dex win sprite.
Methods inherited from SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport) ⇒ DexWinInfo
Create a new dex win sprite
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# File 'scripts/01450 Systems/00101 Dex/00002 UI/01400 Dex UIs.rb', line 55 def initialize() # Create the sprite stack at coordinate 131, 37 using the RPG::Cache.pokedex as image source super(, 131, 37, default_cache: :pokedex) # Show the background of the WinInfos add_background('WinInfos') # Show the "caught" indicator add_sprite(8, 4, 'Catch') # Show the Pokedex Name of the Pokemon add_text(29, 4, 116, 16, :pokedex_name, type: SymText, color: 10) # Show the Specie of the Pokemon add_text(9, 27, 116, 16, :pokedex_species, type: SymText) # Show the weight (formated) of the Pokemon add_text(9, 67, 116, 16, :pokedex_weight, type: SymText) # Show the height (formated) of the Pokemon add_text(9, 87, 116, 16, :pokedex_height, type: SymText) # Show the 1st type of the Pokemon add_sprite(25, 47, NO_INITIAL_IMAGE, true, type: Type1Sprite) # Show the 2nd type of the Pokemon add_sprite(112, 47, NO_INITIAL_IMAGE, true, type: Type2Sprite) end |
Instance Method Details
#data=(pokemon)
Define the Pokemon shown by the UI
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# File 'scripts/01450 Systems/00101 Dex/00002 UI/01400 Dex UIs.rb', line 79 def data=(pokemon) super(pokemon) # Show / hide the sprites according to the captured state of the Pokemon is_captured = pokemon && $pokedex.creature_caught?(pokemon.id) VISIBLE_SPRITES.each do |i| @stack[i].visible = is_captured end end |