Class: UI::DexWinMap
- Inherits:
-
SpriteStack
- Object
- SpriteStack
- UI::DexWinMap
- Defined in:
- scripts/01450 Systems/00101 Dex/00002 UI/01400 Dex UIs.rb
Overview
Dex sprite that show the Pokemon location
Constant Summary collapse
- MAP_ICON =
Filename of the World Map Icon
'344'
Constants inherited from SpriteStack
Instance Attribute Summary
Attributes inherited from SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#data=(pokemon)
Change the data and the state.
-
#initialize(viewport, display_controls = true) ⇒ DexWinMap
constructor
Create a new dex win sprite.
-
#set_location(place, color = 10)
Set the location name.
-
#set_region(place, color = 10)
Set the region name.
Methods inherited from SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport, display_controls = true) ⇒ DexWinMap
Create a new dex win sprite
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# File 'scripts/01450 Systems/00101 Dex/00002 UI/01400 Dex UIs.rb', line 137 def initialize(, display_controls = true) # Create the sprite stack at coordinate 0, 0 using the RPG::Cache.pokedex as image source super(, 0, 0, default_cache: :pokedex) @pkm_icon = add_sprite(28, 123, NO_INITIAL_IMAGE, type: PokemonIconSprite) @item_icon = add_sprite(13, 106, NO_INITIAL_IMAGE) @location = add_text(10, 18, 132, 16, ext_text(9000, 19), 1, color: 10) @region = add_text(150, 0, 150, 24, 'REGION', 2, color: 10) if display_controls add_sprite(40, 221, NO_INITIAL_IMAGE, :Y, type: KeyShortcut) add_text(60, 221, 140, 16, ext_text(9000, 32), color: 10) # Next worldmap add_sprite(190, 221, NO_INITIAL_IMAGE, :X, type: KeyShortcut) add_text(210, 221, 140, 16, ext_text(9000, 33), color: 10) # Zoom end # Set region text in bold @region.bold = true end |
Instance Method Details
#data=(pokemon)
Change the data and the state
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# File 'scripts/01450 Systems/00101 Dex/00002 UI/01400 Dex UIs.rb', line 158 def data=(pokemon) if pokemon == :map @pkm_icon.visible = false @item_icon.visible = true @item_icon.set_bitmap(MAP_ICON, :icon) elsif pokemon.is_a? PFM::Pokemon @pkm_icon.visible = true @item_icon.visible = false super(pokemon) end end |
#set_location(place, color = 10)
Set the location name
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# File 'scripts/01450 Systems/00101 Dex/00002 UI/01400 Dex UIs.rb', line 173 def set_location(place, color = 10) @location.multiline_text = place @location.load_color color end |
#set_region(place, color = 10)
Set the region name
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# File 'scripts/01450 Systems/00101 Dex/00002 UI/01400 Dex UIs.rb', line 181 def set_region(place, color = 10) @region.multiline_text = place.upcase @location.load_color color end |