Class: Battle::Effects::Ability::FlashFire
- Inherits:
-
Battle::Effects::Ability
- Object
- EffectBase
- Battle::Effects::Ability
- Battle::Effects::Ability::FlashFire
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Flash Fire.rb
Instance Attribute Summary
Attributes inherited from Battle::Effects::Ability
#affect_allies, #db_symbol, #target
Instance Method Summary collapse
-
#mod1_multiplier(user, target, move) ⇒ Float, Integer
Give the move mod1 mutiplier (before the +2 in the formula).
-
#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...
Function called when a damage_prevention is checked.
-
#on_stat_decrease_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?
Function called when a stat_decrease_prevention is checked.
-
#on_stat_increase_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?
Function called when a stat_increase_prevention is checked.
-
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Function called when a status_prevention is checked.
-
#reset
Reset the boost when leaving battle.
Methods inherited from Battle::Effects::Ability
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod2_multiplier, #mod3_multiplier, #name, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
This class inherits a constructor from Battle::Effects::Ability
Instance Method Details
#mod1_multiplier(user, target, move) ⇒ Float, Integer
Give the move mod1 mutiplier (before the +2 in the formula)
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Flash Fire.rb', line 81 def mod1_multiplier(user, target, move) return 1 if user != @target || !@boost_enabled return move.type_fire? ? 1.5 : 1 end |
#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...
Function called when a damage_prevention is checked
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Flash Fire.rb', line 12 def on_damage_prevention(handler, hp, target, launcher, skill) return if target != @target return unless skill&.type_fire? return unless launcher&.can_be_lowered_or_canceled? return handler.prevent_change do handler.logic.status_change_handler.status_change_with_process(:cure, target) if target.frozen? handler.scene.visual.show_ability(target) handler.scene.(parse_text_with_pokemon(19, @boost_enabled ? 24 : 427, target)) @boost_enabled = true end end |
#on_stat_decrease_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?
Function called when a stat_decrease_prevention is checked
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Flash Fire.rb', line 32 def on_stat_decrease_prevention(handler, stat, target, launcher, skill) return if target != @target return unless skill&.type_fire? return unless launcher && target != launcher && launcher.can_be_lowered_or_canceled? return :prevent end |
#on_stat_increase_prevention(handler, stat, target, launcher, skill) ⇒ :prevent?
Function called when a stat_increase_prevention is checked
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Flash Fire.rb', line 47 def on_stat_increase_prevention(handler, stat, target, launcher, skill) return if target != @target return unless skill&.type_fire? return unless launcher && target != launcher && launcher.can_be_lowered_or_canceled? return :prevent end |
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Function called when a status_prevention is checked
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Flash Fire.rb', line 62 def on_status_prevention(handler, status, target, launcher, skill) return if target != @target return unless status == :burn return unless launcher&.can_be_lowered_or_canceled? return handler.prevent_change do if skill.status? handler.scene.visual.show_ability(target) handler.scene.(parse_text_with_pokemon(19, @boost_enabled ? 24 : 427, target)) @boost_enabled = true end end end |
#reset
Reset the boost when leaving battle
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Flash Fire.rb', line 88 def reset @boost_enabled = false end |