Class: Battle::Effects::UpRoar::SleepPrevention
- Inherits:
-
EffectBase
- Object
- EffectBase
- Battle::Effects::UpRoar::SleepPrevention
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 UpRoar.rb
Instance Method Summary collapse
-
#initialize(logic, origin) ⇒ SleepPrevention
constructor
Create a new effect.
-
#name ⇒ Symbol
Name of the effect.
-
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Function called when a status_prevention is checked.
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, origin) ⇒ SleepPrevention
Create a new effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 UpRoar.rb', line 44 def initialize(logic, origin) super(logic) @origin = origin self.counter = 3 end |
Instance Method Details
#name ⇒ Symbol
Name of the effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 UpRoar.rb', line 68 def name :uproar_sleep_prevention end |
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Function called when a status_prevention is checked
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 UpRoar.rb', line 57 def on_status_prevention(handler, status, target, launcher, skill) return if status != :sleep || @origin.dead? return handler.prevent_change do = skill&.target == :user ? 712 : 709 handler.scene.(parse_text_with_pokemon(19, , target)) end end |