Class: UI::VoltorbFlip::Texts
- Inherits:
-
SpriteStack
- Object
- SpriteStack
- UI::VoltorbFlip::Texts
- Defined in:
- scripts/01450 Systems/09000 Games/00002 VoltorbFlip/02200 VoltorbFlipSprites.rb
Overview
Object that show a text using a method of the data object sent
Constant Summary collapse
- COIN_CASE_FORMAT =
Format of the coin case text
'%07d'
- COIN_GAIN_FORMAT =
Format of the coin gain text
'%05d'
Constants inherited from SpriteStack
Instance Attribute Summary
Attributes inherited from SpriteStack
#animated, #data, #moving, #stack, #viewport, #x, #y
Instance Method Summary collapse
-
#coin_case=(value)
Set the coin case content value.
-
#coin_gain=(value)
Set the gain value.
-
#initialize(viewport) ⇒ Texts
constructor
Create a new VoltorbFlip text handler.
-
#level=(value)
Set the level value.
-
#title=(value)
Set the title.
Methods inherited from SpriteStack
#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=
Constructor Details
#initialize(viewport) ⇒ Texts
Create a new VoltorbFlip text handler
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# File 'scripts/01450 Systems/09000 Games/00002 VoltorbFlip/02200 VoltorbFlipSprites.rb', line 11 def initialize() super() @font_id = 20 @title = add_text(0, 0, 320, 35, '', 1, color: 10) @title.bold = true @title.size = 22 @coin_case = add_text(227, 172, 81, 24, '', 2, color: 7) @coin_case.bold = true @coin_case.size = 22 @coin_gain = add_text(248, 203, 60, 24, '', 2, color: 7) @coin_gain.bold = true @coin_gain.size = 22 @level = add_text(203, 203, 24, 24, '', color: 7) @level.bold = true @level.size = 22 end |
Instance Method Details
#coin_case=(value)
Set the coin case content value
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# File 'scripts/01450 Systems/09000 Games/00002 VoltorbFlip/02200 VoltorbFlipSprites.rb', line 40 def coin_case=(value) @coin_case.text = format(COIN_CASE_FORMAT, value.to_i) end |
#coin_gain=(value)
Set the gain value
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# File 'scripts/01450 Systems/09000 Games/00002 VoltorbFlip/02200 VoltorbFlipSprites.rb', line 46 def coin_gain=(value) @coin_gain.text = format(COIN_GAIN_FORMAT, value.to_i) end |
#level=(value)
Set the level value
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# File 'scripts/01450 Systems/09000 Games/00002 VoltorbFlip/02200 VoltorbFlipSprites.rb', line 52 def level=(value) @level.text = format(ext_text(9000, 145), value) # "N#{value}" end |
#title=(value)
Set the title
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# File 'scripts/01450 Systems/09000 Games/00002 VoltorbFlip/02200 VoltorbFlipSprites.rb', line 34 def title=(value) @title.text = value.upcase end |