Class: Battle::Effects::Ability::PerishBody

Inherits:
Battle::Effects::Ability show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100_Perish_Body.rb

Instance Attribute Summary

Attributes inherited from Battle::Effects::Ability

#affect_allies, #db_symbol, #target

Instance Method Summary collapse

Methods inherited from Battle::Effects::Ability

#initialize, new, register

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

This class inherits a constructor from Battle::Effects::Ability

Instance Method Details

#effect(target) ⇒ Effects::EffectBase

Return the effect of the ability

Parameters:

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100_Perish_Body.rb', line 25

def effect(target)
  Effects::PerishSong.new(@logic, target, 4)
end

#on_post_damage(handler, hp, target, launcher, skill)

Function called after damages were applied (post_damage, when target is still alive)

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100_Perish_Body.rb', line 11

def on_post_damage(handler, hp, target, launcher, skill)
  return if target != @target || launcher == target
  return unless skill&.direct?
  return if target.effects.has?(:perish_song) || launcher.effects.has?(:perish_song)

  target.effects.add(effect(target))
  handler.scene.visual.show_ability(target)
  @logic.scene.display_message_and_wait(parse_text(18, 125))
  launcher.effects.add(effect(launcher))
end