Class: Game_Battler Deprecated
- Defined in:
- scripts/00600 Script_RMXP/00600 Game_Battler.rb
Overview
Deprecated.
No longer used in its original use.
Direct Known Subclasses
Instance Attribute Summary collapse
-
#animation_hit
アニメーション ヒットフラグ.
-
#animation_id
アニメーション ID.
-
#battler_hue
readonly
バトラー 色相.
-
#battler_name
readonly
————————————————————————– ● 公開インスタンス変数 ————————————————————————–.
-
#blink
明滅フラグ.
-
#critical
クリティカルフラグ.
-
#damage
ダメージ値.
-
#hidden
隠れフラグ.
-
#hp
HP.
-
#sp
SP.
-
#states
readonly
ステート.
-
#white_flash
白フラッシュフラグ.
Instance Method Summary collapse
- #agi
- #atk
- #dead? ⇒ Boolean
- #dex
- #eva
- #exist? ⇒ Boolean
- #hit
-
#initialize ⇒ Game_Battler
constructor
————————————————————————– ● オブジェクト初期化 ————————————————————————–.
- #int
- #mdef
- #pdef
- #str
Constructor Details
#initialize ⇒ Game_Battler
● オブジェクト初期化
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 25 def initialize @battler_name = nil.to_s @battler_hue = 0 @hp = 0 @sp = 0 @states = [] @states_turn = {} @hidden = false @damage = nil @critical = false @animation_id = 0 @animation_hit = false @white_flash = false @blink = false end |
Instance Attribute Details
#animation_hit
アニメーション ヒットフラグ
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 19 def animation_hit @animation_hit end |
#animation_id
アニメーション ID
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 18 def animation_id @animation_id end |
#battler_hue (readonly)
バトラー 色相
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 11 def battler_hue @battler_hue end |
#battler_name (readonly)
● 公開インスタンス変数
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 10 def battler_name @battler_name end |
#blink
明滅フラグ
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 21 def blink @blink end |
#critical
クリティカルフラグ
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 17 def critical @critical end |
#damage
ダメージ値
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 16 def damage @damage end |
#hidden
隠れフラグ
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 15 def hidden @hidden end |
#hp
HP
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 12 def hp @hp end |
#sp
SP
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 13 def sp @sp end |
#states (readonly)
ステート
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 14 def states @states end |
#white_flash
白フラッシュフラグ
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 20 def white_flash @white_flash end |
Instance Method Details
#agi
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 49 def agi return 1 end |
#atk
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 61 def atk return 1 end |
#dead? ⇒ Boolean
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 85 def dead? return false end |
#dex
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 45 def dex return 1 end |
#eva
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 73 def eva return 1 end |
#exist? ⇒ Boolean
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 89 def exist? return true end |
#hit
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 57 def hit return 0 end |
#int
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 53 def int return 1 end |
#mdef
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 69 def mdef return 1 end |
#pdef
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 65 def pdef return 1 end |
#str
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# File 'scripts/00600 Script_RMXP/00600 Game_Battler.rb', line 41 def str return 1 end |