Class: Battle::Effects::Ability::IceFace

Inherits:
Battle::Effects::Ability show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100_Ice_Face.rb

Instance Attribute Summary

Attributes inherited from Battle::Effects::Ability

#affect_allies, #db_symbol, #target

Instance Method Summary collapse

Methods inherited from Battle::Effects::Ability

#initialize, new, register

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

This class inherits a constructor from Battle::Effects::Ability

Instance Method Details

#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...

Function called when a damage_prevention is checked

Parameters:

Returns:

  • (:prevent, Integer, nil)

    :prevent if the damage cannot be applied, Integer if the hp variable should be updated



12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100_Ice_Face.rb', line 12

def on_damage_prevention(handler, hp, target, launcher, skill)
  return if target != @target || target.effects.has?(:heal_block) || !skill&.physical?
  return unless launcher&.can_be_lowered_or_canceled?

  @original_form = @target.form
  @target.form_calibrate(:battle)
  @hail = $env.hail?

  if @target.form != @original_form
    return handler.prevent_change do
      handler.scene.visual.show_ability(target)
      handler.scene.visual.show_switch_form_animation(target)
    end
  end
end

#on_end_turn_event(logic, scene, battlers)

Function called at the end of a turn logic [Battle::Logic] - logic of the battle scene [Battle::Scene] - battle scene battlers [Array<PFM::PokemonBattler>] - all alive battlers



53
54
55
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100_Ice_Face.rb', line 53

def on_end_turn_event(logic, scene, battlers)
  @hail = $env.hail?
end

#on_post_damage_death(handler, hp, target, launcher, skill)

Function called after damages were applied and when target died (post_damage_death)

Parameters:



63
64
65
66
67
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100_Ice_Face.rb', line 63

def on_post_damage_death(handler, hp, target, launcher, skill)
  return if target != @target

  target.form = 0
end

#on_weather_prevention(handler, weather_type, last_weather)

Function called when a weather_prevention is checked

Parameters:

  • handler (Battle::Logic::WeatherChangeHandler)
  • weather_type (Symbol)
    • :none, :rain, :sunny, :sandstorm, :hail, :fog

  • last_weather (Symbol)
    • :none, :rain, :sunny, :sandstorm, :hail, :fog



33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100_Ice_Face.rb', line 33

def on_weather_prevention(handler, weather_type, last_weather)
  return if target != @target

  return unless weather_type == :hail && @hail == false

  @original_form = @target.form
  @target.form_calibrate
  @hail = true
  if @target.form != @original_form
    handler.prevent_change
    handler.scene.visual.show_ability(target)
    handler.scene.visual.show_switch_form_animation(target)
    super
  end
end