Class: GamePlay::TCard
- Inherits:
-
BaseCleanUpdate::FrameBalanced
- Object
- Base
- BaseCleanUpdate
- BaseCleanUpdate::FrameBalanced
- GamePlay::TCard
- Defined in:
- scripts/01450 Systems/00104 Trainer/00003 GamePlay/00100 TCard.rb
Overview
Scene displaying the trainer card
Constant Summary collapse
- PLAYER_COORDINATES =
Coordinates of the player sprite
[222, 49]
- PLAYER_SURFACE =
Surface given to the player sprite
[80, 73]
- BADGE_ORIGIN_COORDINATE =
Coordinate of the first badge
[14, 30]
- BADGE_OFFSET =
Offset between badges (x/y)
[48, 49]
- BADGE_SIZE =
Size of a badge in the badge image
[32, 32]
- BADGE_COUNT =
Nmber of badge we can show in this UI
8
Constants inherited from BaseCleanUpdate
BaseCleanUpdate::AIU_KEY2METHOD
Constants inherited from Base
Base::DEFAULT_TRANSITION, Base::DEFAULT_TRANSITION_PARAMETER
Constants included from Input
Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE
Constants included from DisplayMessage
DisplayMessage::MESSAGE_ERROR, DisplayMessage::MESSAGE_PROCESS_ERROR
Instance Attribute Summary
Attributes inherited from Base
#__last_scene, #__result_process, #running, #viewport
Attributes included from DisplayMessage
Instance Method Summary collapse
-
#current_play_time ⇒ String
Function that returns the actual play time of the trainer.
-
#initialize ⇒ TCard
constructor
Create a new TCard interface.
-
#update_graphics
Update the background animation.
-
#update_inputs
Make the UI act according to the inputs each frame.
-
#update_mouse(_moved)
Called when mouse can be updated (put your mouse related code inside).
Methods inherited from BaseCleanUpdate::FrameBalanced
Methods included from Graphics::FPSBalancer::Marker
Methods inherited from BaseCleanUpdate
#automatic_input_update, #update
Methods inherited from Base
#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=
Methods included from Input
dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?
Methods included from DisplayMessage
#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=
Constructor Details
#initialize ⇒ TCard
Create a new TCard interface
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# File 'scripts/01450 Systems/00104 Trainer/00003 GamePlay/00100 TCard.rb', line 18 def initialize super(true) end |
Instance Method Details
#current_play_time ⇒ String
Function that returns the actual play time of the trainer
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# File 'scripts/01450 Systems/00104 Trainer/00003 GamePlay/00100 TCard.rb', line 24 def current_play_time time = $trainer.update_play_time hours = time / 3600 minutes = (time - 3600 * hours) / 60 format('%<hours>02d %<sep>s %<mins>02d', hours: hours, sep: text_get(25, 6), mins: minutes) end |
#update_graphics
Update the background animation
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# File 'scripts/01450 Systems/00104 Trainer/00003 GamePlay/00100 TCard.rb', line 50 def update_graphics @base_ui.update_background_animation end |
#update_inputs
Make the UI act according to the inputs each frame
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# File 'scripts/01450 Systems/00104 Trainer/00003 GamePlay/00100 TCard.rb', line 32 def update_inputs return @running = false if Input.trigger?(:B) return true end |
#update_mouse(_moved)
Called when mouse can be updated (put your mouse related code inside)
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# File 'scripts/01450 Systems/00104 Trainer/00003 GamePlay/00100 TCard.rb', line 39 def update_mouse(_moved) if Mouse.trigger?(:left) @mouse_button_cancel.set_press(@mouse_button_cancel.simple_mouse_in?) elsif Mouse.released?(:left) @running = false if @mouse_button_cancel.simple_mouse_in? @mouse_button_cancel.set_press(false) end return true end |