Class: Battle::Effects::IonDeluge
- Inherits:
-
EffectBase
- Object
- EffectBase
- Battle::Effects::IonDeluge
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Ion Deluge.rb
Overview
IonDeluge Effect
Instance Method Summary collapse
-
#initialize(logic) ⇒ IonDeluge
constructor
Create a new effect.
-
#name ⇒ Symbol
Get the name of the effect.
-
#on_move_type_change(user, target, move, type) ⇒ Integer?
Function called when we try to get the definitive type of a move.
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic) ⇒ IonDeluge
Create a new effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Ion Deluge.rb', line 7 def initialize(logic) super self.counter = 1 end |
Instance Method Details
#name ⇒ Symbol
Get the name of the effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Ion Deluge.rb', line 26 def name return :ion_deluge end |
#on_move_type_change(user, target, move, type) ⇒ Integer?
Function called when we try to get the definitive type of a move
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00500 Move Effects/01000 Ion Deluge.rb', line 18 def on_move_type_change(user, target, move, type) return data_type(:electric).id if type == data_type(:normal).id return nil end |