Class: Battle::Effects::Status::Burn

Inherits:
Battle::Effects::Status show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00103 Burn.rb

Instance Attribute Summary

Attributes inherited from Battle::Effects::Status

#target

Instance Method Summary collapse

Methods inherited from Battle::Effects::Status

#asleep?, #burn?, #frozen?, #global_poisoning?, #initialize, new, #paralysis?, #poison?, register, #status_id, #toxic?

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

This class inherits a constructor from Battle::Effects::Status

Instance Method Details

#mod1_multiplier(user, target, move) ⇒ Float, Integer

Give the move mod1 mutiplier (before the +2 in the formula)

Parameters:

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00103 Burn.rb', line 10

def mod1_multiplier(user, target, move)
  return 1 if user != self.target
  return 1 unless move.physical?
  return 1 if user.has_ability?(:guts)

  return 0.5
end

#on_end_turn_event(logic, scene, battlers)

Apply burn effect on end of turn

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00103 Burn.rb', line 40

def on_end_turn_event(logic, scene, battlers)
  return unless battlers.include?(target)
  return if target.dead?
  return if target.has_ability?(:magic_guard)

  hp = burn_effect
  # Apply heat proof protection
  hp /= 2 if target.has_ability?(:heatproof)
  scene.display_message_and_wait(parse_text_with_pokemon(19, 261, target))
  scene.visual.show_rmxp_animation(target, 469 + status_id)
  logic.damage_handler.damage_change(hp.clamp(1, Float::INFINITY), target)

  # Ensure the procedure does not get blocked by this effect
  nil
end

#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?

Prevent burn from being applied twice

Parameters:

Returns:

  • (:prevent, nil)

    :prevent if the status cannot be applied



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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00103 Burn.rb', line 25

def on_status_prevention(handler, status, target, launcher, skill)
  # Ignore if status is not burn or the taget is not the target of this effect
  return if target != self.target
  return if status != :burn

  # Prevent change by telling the target is already paralysed
  return handler.prevent_change do
    handler.scene.display_message_and_wait(parse_text_with_pokemon(19, 267, target))
  end
end