Class: BattleUI::InfoBar

Inherits:
UI::SpriteStack show all
Includes:
GoingInOut, MultiplePosition, UI
Defined in:
scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00101 InfoBar.rb

Overview

Note:

Since .25 InfoBar completely ignore bank & position info about Pokemon to make thing easier regarding positionning

Object that show the Battle Bar of a Pokemon in Battle

Defined Under Namespace

Classes: Background, PokemonCaughtSprite

Constant Summary collapse

HP_BAR_INFO =

The information of the HP Bar

[92, 4, 0, 0, 6]
EXP_BAR_INFO =

The information of the Exp Bar

[88, 2, 0, 0, 1]

Constants inherited from UI::SpriteStack

UI::SpriteStack::NO_INITIAL_IMAGE

Instance Attribute Summary collapse

Attributes inherited from UI::SpriteStack

#animated, #data, #moving, #stack, #viewport, #x, #y

Instance Method Summary collapse

Methods included from MultiplePosition

#enemy?

Methods included from GoingInOut

#go_in, #go_out, #in?, #out?

Methods inherited from UI::SpriteStack

#[], #add_background, #add_line, #add_text, #anime, #anime_delta_set, #dispose, #each, #execute_anime, #move, #move_to, #opacity, #opacity=, #push, #push_sprite, #set_origin, #set_position, #simple_mouse_in?, #size, #stop_animation, #translate_mouse_coords, #update_animation, #update_position, #visible, #visible=, #with_cache, #with_font, #with_surface, #z, #z=

Constructor Details

#initialize(viewport, scene, pokemon, bank, position) ⇒ InfoBar

Create a new InfoBar

Parameters:



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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00101 InfoBar.rb', line 33

def initialize(viewport, scene, pokemon, bank, position)
  super(viewport)
  @animation_handler = Yuki::Animation::Handler.new
  @bank = bank
  @position = position
  @scene = scene
  create_sprites
  self.pokemon = pokemon
end

Instance Attribute Details

#animation_handlerYuki::Animation::Handler{ Symbol => Yuki::Animation::TimedAnimation} (readonly)

Get the animation handler

Returns:

  • (Yuki::Animation::Handler{ Symbol => Yuki::Animation::TimedAnimation})


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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00101 InfoBar.rb', line 17

def animation_handler
  @animation_handler
end

#bankInteger (readonly)

Get the bank of the pokemon shown by the sprite

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00101 InfoBar.rb', line 23

def bank
  @bank
end

#pokemonPFM::PokemonBattler

Get the Pokemon shown by the InfoBar

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00101 InfoBar.rb', line 14

def pokemon
  @pokemon
end

#positionInteger (readonly)

Get the position of the pokemon shown by the sprite

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00101 InfoBar.rb', line 20

def position
  @position
end

#sceneBattle::Scene (readonly)

Get the scene linked to this object

Returns:



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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00101 InfoBar.rb', line 26

def scene
  @scene
end

Instance Method Details

#data=(pokemon)



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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00101 InfoBar.rb', line 72

def data=(pokemon)
  super
  @star.visible = pokemon.shiny && !pokemon.egg?
end

#done?Boolean

Tell if the InfoBar animations are done

Returns:

  • (Boolean)


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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00101 InfoBar.rb', line 50

def done?
  return @animation_handler.done?
end

#refresh

Refresh the bar contents



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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00101 InfoBar.rb', line 62

def refresh
  if @pokemon
    self.visible = true
    self.data = @pokemon
    set_position(*sprite_position) if in?
  else
    self.visible = false
  end
end

#update

Update the InfoBar



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# File 'scripts/01600 Alpha 25 Battle Engine/00001 Battle_Scene/00001 BattleUI/00101 InfoBar.rb', line 44

def update
  @animation_handler.update
end