Class: Battle::Logic::EndTurnHandler
- Includes:
- Hooks
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/00200 Battle_Logic/00001 Handlers/01006 EndTurnHandler.rb
Overview
Handler responsive of calling all the end turn events
Class Method Summary collapse
-
.register_end_turn_event(reason) {|logic, scene, battlers| ... }
Register a end turn event.
Instance Method Summary collapse
-
#initialize(logic, scene) ⇒ EndTurnHandler
constructor
Create a new end turn handler.
-
#process_events
Function that call all the events (end_turn_event).
Methods included from Hooks
#exec_hooks, #force_return, included, register, remove, remove_without_name
Constructor Details
#initialize(logic, scene) ⇒ EndTurnHandler
Create a new end turn handler
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# File 'scripts/01600 Alpha 25 Battle Engine/00200 Battle_Logic/00001 Handlers/01006 EndTurnHandler.rb', line 9 def initialize(logic, scene) @logic = logic @scene = scene end |
Class Method Details
.register_end_turn_event(reason) {|logic, scene, battlers| ... }
Register a end turn event
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# File 'scripts/01600 Alpha 25 Battle Engine/00200 Battle_Logic/00001 Handlers/01006 EndTurnHandler.rb', line 27 def register_end_turn_event(reason) Hooks.register(EndTurnHandler, :end_turn_event, reason) do @alive_battlers.reject!(&:dead?) yield(@logic, @scene, @alive_battlers) end end |
Instance Method Details
#process_events
Function that call all the events (end_turn_event)
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# File 'scripts/01600 Alpha 25 Battle Engine/00200 Battle_Logic/00001 Handlers/01006 EndTurnHandler.rb', line 15 def process_events @alive_battlers = @logic.all_alive_battlers.dup exec_hooks(EndTurnHandler, :end_turn_event, binding) @logic.delete_dead_effects end |