Class: Battle::Effects::Status::Toxic
- Inherits:
-
Battle::Effects::Status
- Object
- EffectBase
- Battle::Effects::Status
- Battle::Effects::Status::Toxic
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00108 Toxic.rb
Instance Attribute Summary
Attributes inherited from Battle::Effects::Status
Instance Method Summary collapse
-
#initialize(logic, target, status_id) ⇒ Toxic
constructor
Create a new toxic effect.
-
#on_end_turn_event(logic, scene, battlers)
Apply toxic effect on end of turn.
-
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Prevent toxic from being applied twice.
-
#reset
Reset the toxic counter.
Methods inherited from Battle::Effects::Status
#asleep?, #burn?, #frozen?, #global_poisoning?, new, #paralysis?, #poison?, register, #status_id, #toxic?
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
#initialize(logic, target, status_id) ⇒ Toxic
Create a new toxic effect
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00108 Toxic.rb', line 9 def initialize(logic, target, status_id) super @toxic_counter = 1 end |
Instance Method Details
#on_end_turn_event(logic, scene, battlers)
Apply toxic effect on end of turn
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00108 Toxic.rb', line 41 def on_end_turn_event(logic, scene, battlers) return unless battlers.include?(target) return if target.dead? return if target.has_ability?(:magic_guard) # Show the effect and apply it scene.(parse_text_with_pokemon(19, 243, target)) scene.visual.show_rmxp_animation(target, 469 + status_id) logic.damage_handler.damage_change(toxic_effect, target) # Increase the toxic counter @toxic_counter += 1 # Ensure the procedure does not get blocked by this effect nil end |
#on_status_prevention(handler, status, target, launcher, skill) ⇒ :prevent?
Prevent toxic from being applied twice
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00108 Toxic.rb', line 26 def on_status_prevention(handler, status, target, launcher, skill) # Ignore if status is not toxic or the taget is not the target of this effect return if target != self.target return if status != :poison && status != :toxic # Prevent change by telling the target is already poisoned return handler.prevent_change do handler.scene.(parse_text_with_pokemon(19, 249, target)) end end |
#reset
Reset the toxic counter
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00600 Status Effects/00108 Toxic.rb', line 15 def reset @toxic_counter = 1 end |