Class: Battle::Effects::Item::LifeOrb
- Inherits:
-
Battle::Effects::Item
- Object
- EffectBase
- Battle::Effects::Item
- Battle::Effects::Item::LifeOrb
- Defined in:
- scripts/01600 Alpha 25 Battle Engine/04000 Effects/00800 Item Effects/00100 Life Orb.rb
Instance Attribute Summary
Attributes inherited from Battle::Effects::Item
Instance Method Summary collapse
-
#mod2_multiplier(user, target, move) ⇒ Float, Integer
Give the move mod1 mutiplier (after the critical).
-
#on_post_damage(handler, hp, target, launcher, skill)
Function called after damages were applied (post_damage, when target is still alive).
-
#on_post_damage_death(handler, hp, target, launcher, skill)
Function called after damages were applied and when target died (post_damage_death).
Methods inherited from Battle::Effects::Item
Methods inherited from EffectBase
#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter
Constructor Details
This class inherits a constructor from Battle::Effects::Item
Instance Method Details
#mod2_multiplier(user, target, move) ⇒ Float, Integer
Give the move mod1 mutiplier (after the critical)
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00800 Item Effects/00100 Life Orb.rb', line 10 def mod2_multiplier(user, target, move) return 1 if user != @target return 1.3 end |
#on_post_damage(handler, hp, target, launcher, skill)
Function called after damages were applied (post_damage, when target is still alive)
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00800 Item Effects/00100 Life Orb.rb', line 22 def on_post_damage(handler, hp, target, launcher, skill) return unless launcher == @target return if launcher.has_ability?(:magic_guard) || launcher.has_ability?(:sheer_force) || launcher.dead? return unless last_hit?(skill) @logic.scene.(parse_text_with_pokemon(19, 1044, launcher, PFM::Text::ITEM2[1] => launcher.item_name)) @logic.damage_handler.damage_change((launcher.max_hp / 10).clamp(1, Float::INFINITY), launcher) end |
#on_post_damage_death(handler, hp, target, launcher, skill)
Function called after damages were applied and when target died (post_damage_death)
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# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00800 Item Effects/00100 Life Orb.rb', line 37 def on_post_damage_death(handler, hp, target, launcher, skill) return unless launcher == @target return if launcher.has_ability?(:magic_guard) || launcher.has_ability?(:sheer_force) || launcher.dead? return unless last_hit?(skill) @logic.scene.(parse_text_with_pokemon(19, 1044, launcher, PFM::Text::ITEM2[1] => launcher.item_name)) @logic.damage_handler.damage_change((launcher.max_hp / 10).clamp(1, Float::INFINITY), launcher) end |