Class: Battle::Effects::Item::LifeOrb

Inherits:
Battle::Effects::Item show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00800 Item Effects/00100 Life Orb.rb

Instance Attribute Summary

Attributes inherited from Battle::Effects::Item

#db_symbol, #target

Instance Method Summary collapse

Methods inherited from Battle::Effects::Item

#initialize, new, register

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod3_multiplier, #name, #on_damage_prevention, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

This class inherits a constructor from Battle::Effects::Item

Instance Method Details

#mod2_multiplier(user, target, move) ⇒ Float, Integer

Give the move mod1 mutiplier (after the critical)

Parameters:

Returns:



10
11
12
13
14
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00800 Item Effects/00100 Life Orb.rb', line 10

def mod2_multiplier(user, target, move)
  return 1 if user != @target

  return 1.3
end

#on_post_damage(handler, hp, target, launcher, skill)

Function called after damages were applied (post_damage, when target is still alive)

Parameters:



22
23
24
25
26
27
28
29
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00800 Item Effects/00100 Life Orb.rb', line 22

def on_post_damage(handler, hp, target, launcher, skill)
  return unless launcher == @target
  return if launcher.has_ability?(:magic_guard) || launcher.has_ability?(:sheer_force) || launcher.dead?
  return unless last_hit?(skill)

  @logic.scene.display_message_and_wait(parse_text_with_pokemon(19, 1044, launcher, PFM::Text::ITEM2[1] => launcher.item_name))
  @logic.damage_handler.damage_change((launcher.max_hp / 10).clamp(1, Float::INFINITY), launcher)
end

#on_post_damage_death(handler, hp, target, launcher, skill)

Function called after damages were applied and when target died (post_damage_death)

Parameters:



37
38
39
40
41
42
43
44
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00800 Item Effects/00100 Life Orb.rb', line 37

def on_post_damage_death(handler, hp, target, launcher, skill)
  return unless launcher == @target
  return if launcher.has_ability?(:magic_guard) || launcher.has_ability?(:sheer_force) || launcher.dead?
  return unless last_hit?(skill)

  @logic.scene.display_message_and_wait(parse_text_with_pokemon(19, 1044, launcher, PFM::Text::ITEM2[1] => launcher.item_name))
  @logic.damage_handler.damage_change((launcher.max_hp / 10).clamp(1, Float::INFINITY), launcher)
end