Class: GTS::SummaryWanted

Inherits:
GamePlay::Summary show all
Defined in:
scripts/01450 Systems/09000 GTS/09000 GTS.rb

Overview

Show a Pokemon with its requirement in order to trade

Constant Summary

Constants inherited from GamePlay::Summary

GamePlay::Summary::ACTIONS, GamePlay::Summary::KEYS, GamePlay::Summary::LAST_STATE, GamePlay::Summary::TEXT_INDEXES, GamePlay::Summary::TRANSLATED_MOUSE_COORD_DETECTION

Constants inherited from GamePlay::BaseCleanUpdate

GamePlay::BaseCleanUpdate::AIU_KEY2METHOD

Constants inherited from GamePlay::Base

GamePlay::Base::DEFAULT_TRANSITION, GamePlay::Base::DEFAULT_TRANSITION_PARAMETER

Constants included from Input

Input::ALIAS_KEYS, Input::AXIS_MAPPING, Input::AXIS_SENSITIVITY, Input::DEAD_ZONE, Input::Keyboard, Input::Keys, Input::NON_TRIGGER_ZONE, Input::REPEAT_COOLDOWN, Input::REPEAT_SPACE

Constants included from GamePlay::DisplayMessage

GamePlay::DisplayMessage::MESSAGE_ERROR, GamePlay::DisplayMessage::MESSAGE_PROCESS_ERROR

Instance Attribute Summary collapse

Attributes inherited from GamePlay::Summary

#skill_selected

Attributes inherited from GamePlay::Base

#__last_scene, #__result_process, #running, #viewport

Attributes included from GamePlay::DisplayMessage

#message_window

Instance Method Summary collapse

Methods inherited from GamePlay::Summary

#update_graphics, #update_mouse

Methods inherited from GamePlay::BaseCleanUpdate::FrameBalanced

#update

Methods included from Graphics::FPSBalancer::Marker

#frame_balanced?

Methods inherited from GamePlay::BaseCleanUpdate

#automatic_input_update, #update

Methods inherited from GamePlay::Base

#add_disposable, #call_scene, #dispose, #find_parent, #main, #return_to_scene, #snap_to_bitmap, #update, #visible, #visible=

Methods included from Input

dir4, dir8, get_text, joy_axis_position, press?, register_events, released?, repeat?, swap_states, trigger?

Methods included from GamePlay::DisplayMessage

#can_display_message_be_called?, #close_message_window, #display_message, #display_message_and_wait, #message_class, #message_processing?, #message_visible, #message_visible=

Constructor Details

#initialize(wanted_data) ⇒ SummaryWanted

Returns a new instance of SummaryWanted.



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# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 692

def initialize(wanted_data)
  super(PFM::Pokemon.new(wanted_data[0], wanted_data[1]))
  @wanted_data = wanted_data
end

Instance Attribute Details

#return_data

Returns the value of attribute return_data.



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# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 691

def return_data
  @return_data
end

Instance Method Details

#create_graphics



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# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 724

def create_graphics
  super
  draw_page_one_gts_wanted(@wanted_data)
end

#create_uis

Create the various UI



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# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 730

def create_uis
  @uis = [
    Summary_Memo_GTS.new(@viewport),
    UI::Summary_Stat.new(@viewport),
    UI::Summary_Skills.new(@viewport)
  ]
end

#ctrl_id_state

Force the button to disabled unless it's the cancel one



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# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 698

def ctrl_id_state
  return 3
end

#draw_page_one_gts_wanted(wanted_data)

Draw the wanted info



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# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 739

def draw_page_one_gts_wanted(wanted_data)
  @win_text = UI::SpriteStack.new(@viewport)
  @win_text.push(0, 217, 'team/Win_Txt')
  @win_text.add_text(2, 220, 238, 15, ext_text(8997, 43), color: 9)

  data = {
    id: wanted_data[0], name: data_creature(wanted_data[0]).name,
    from: wanted_data[1], to: wanted_data[2],
    sexe: GTS.genders[wanted_data[3]]
  }
  @uis[0].text_info.text = format(ext_text(8997, 44), data)
end

#mouse_quit

Ask if the player wants to decline



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# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 716

def mouse_quit
  $game_system.se_play($data_system.cancel_se)
  if display_message(ext_text(8997, 42), 1, ext_text(8997, 33), ext_text(8997, 34)) == 0
    @return_data = false
    @running = false
  end
end

#update_inputs

Ask if the player wants to accept this trade



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# File 'scripts/01450 Systems/09000 GTS/09000 GTS.rb', line 703

def update_inputs
  if Input.trigger?(:A)
    $game_system.se_play($data_system.decision_se)
    if display_message(ext_text(8997, 41), 1, ext_text(8997, 33), ext_text(8997, 34)) == 0
      @return_data = true
      @running = false
    end
  elsif Input.trigger?(:B)
    mouse_quit
  end
end