Class: Battle::Effects::Ability::VoltAbsorb

Inherits:
Battle::Effects::Ability show all
Defined in:
scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Volt Absorb.rb

Instance Attribute Summary

Attributes inherited from Battle::Effects::Ability

#affect_allies, #db_symbol, #target

Instance Method Summary collapse

Methods inherited from Battle::Effects::Ability

#initialize, new, register

Methods inherited from EffectBase

#base_power_multiplier, #can_attack_hit_out_of_reach?, #chance_of_hit_multiplier, #counter=, #dead?, #effect_chance_modifier, #force_next_move?, #initialize, #kill, #mod1_multiplier, #mod2_multiplier, #mod3_multiplier, #name, #on_delete, #on_end_turn_event, #on_fterrain_prevention, #on_held_item_use_prevention, #on_move_ability_immunity, #on_move_disabled_check, #on_move_prevention_target, #on_move_prevention_user, #on_move_priority_change, #on_move_type_change, #on_post_accuracy_check, #on_post_action_event, #on_post_damage, #on_post_damage_death, #on_post_fterrain_change, #on_post_item_change, #on_post_status_change, #on_post_weather_change, #on_pre_item_change, #on_single_type_multiplier_overwrite, #on_stat_change, #on_stat_change_post, #on_stat_decrease_prevention, #on_stat_increase_prevention, #on_status_prevention, #on_switch_event, #on_switch_passthrough, #on_switch_prevention, #on_transform_event, #on_two_turn_shortcut, #on_weather_prevention, #out_of_reach?, #rapid_spin_affected?, #sp_atk_multiplier, #sp_def_multiplier, #spd_modifier, #targetted?, #update_counter

Constructor Details

This class inherits a constructor from Battle::Effects::Ability

Instance Method Details

#on_damage_prevention(handler, hp, target, launcher, skill) ⇒ :prevent, ...

Function called when a damage_prevention is checked

Parameters:

Returns:

  • (:prevent, Integer, nil)

    :prevent if the damage cannot be applied, Integer if the hp variable should be updated



12
13
14
15
16
17
18
19
20
21
# File 'scripts/01600 Alpha 25 Battle Engine/04000 Effects/00700 Ability Effects/00100 Volt Absorb.rb', line 12

def on_damage_prevention(handler, hp, target, launcher, skill)
  return if target != @target || target.effects.has?(:heal_block)
  return unless skill&.type_electric?
  return unless launcher&.can_be_lowered_or_canceled?

  return handler.prevent_change do
    handler.scene.visual.show_ability(target)
    handler.logic.damage_handler.heal(target, target.max_hp / 4)
  end
end