Class: Sprite_Timer
- Inherits:
-
Text
- Object
- LiteRGSS::Disposable
- LiteRGSS::Drawable
- LiteRGSS::Text
- Text
- Sprite_Timer
- Defined in:
- scripts/01450 Systems/00003 Map Engine/00001 Graphics/03400 Sprite_Timer.rb
Overview
Display the main Timer on the screen
Instance Attribute Summary
Attributes inherited from LiteRGSS::Text
#__index__, #align, #bold, #draw_shadow, #fill_color, #height, #italic, #nchar_draw, #opacity, #outline_color, #outline_thickness, #real_width, #size, #text, #viewport, #visible, #width, #x, #y, #z
Instance Method Summary collapse
-
#initialize(viewport = nil) ⇒ Sprite_Timer
constructor
Create the timer with its surface.
-
#update
Update the timer according to the frame_rate and the number of frame elapsed.
Methods inherited from Text
#simple_mouse_in?, #translate_mouse_coords
Methods inherited from LiteRGSS::Text
#load_color, #multiline_text=, new, #set_position, #text_width
Methods inherited from LiteRGSS::Disposable
Constructor Details
#initialize(viewport = nil) ⇒ Sprite_Timer
Create the timer with its surface
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/03400 Sprite_Timer.rb', line 6 def initialize( = nil) w = 48 super(0, , Graphics.width - w, 0 - Text::Util::FOY, 48, 32, nil.to_s, 1) load_color(9) self.z = 500 update end |
Instance Method Details
#update
Update the timer according to the frame_rate and the number of frame elapsed.
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# File 'scripts/01450 Systems/00003 Map Engine/00001 Graphics/03400 Sprite_Timer.rb', line 14 def update # タイマー作動中なら可視に設定 self.visible = $game_system.timer_working # タイマーを再描画する必要がある場合 if $game_system.timer / 60 != @total_sec # Graphics.frame_rate # トータル秒数を計算 @total_sec = $game_system.timer / 60#Graphics.frame_rate # タイマー表示用の文字列を作成 min = @total_sec / 60 sec = @total_sec % 60 # タイマーを描画 self.text = sprintf("%02d:%02d", min, sec) end end |